Development & Art by Phil Gosch

Wyvern Make-Over

Hey guys!

A few weeks ago I found an old model of mine and decided to polish it, since it was first done for a contest at blendpolis (I got second place :) ) und because of the time constraints coming with every contest I didn’t get to finish it as properly as I’d liked. Textures were done within one night and of course I was totally unsatisfied with them. So I started to do every texture from scratch, but thats not all, I changed and polished the highpoly sculpt, started the low-poly model from scratch (I used retopo on the highpoly sculpt), UV unwrapped the new lowpoly, baked normal, ao and cavity-maps. For baking I ended up using Blender Internal, however I tested cycles baking and was very satisfied with the results. I used XNormal for cavity maps. I also did a test export to Unity and after changing the standard bumped-specular shader to be doublesided it looked really good. :)
So here I present to you the game-ready Wyvern model:

wyvern (/ˈwvərn/ weye-vərn), sometimes spelled wivern, is a legendary winged creature with a dragon‘s head, which may be said to breathe fire or possess a venomous bite, a reptilian body, two legs (sometimes none), and a barbed tail.” – Wikipedia




Thanks for viewing, cheers :)

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