SaphireStudio

Development & Art by Phil Gosch

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Article

Improved Bin-Packing Algorithm for Blenders UV Editor

Photogrammetry 101

How to livestream your event

Using Unity in a bigger team

3D model optimization for mobile devices

GSOC 2016 Results

Tutorial: Blender – Quixel/Substance – Sketchfab: A Proper PBR Workflow

Blender 2.7 Handbook Review

Dust Particles

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