Development & Art by Phil Gosch



Virtual Fashion Pipeline Talk at BCON22

Improved Bin-Packing Algorithm for Blenders UV Editor

Photogrammetry 101

A Production-Proven AR Workflow

How to livestream your event

Using Unity in a bigger team

3D model optimization for mobile devices

Google Summer Of Code Results

Tutorial: Blender – Quixel/Substance – Sketchfab: A Proper PBR Workflow


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