Development & Art by Phil Gosch

A Production-Proven AR Workflow

I recently had the honor to hold a talk about Production-Proven AR Workflow at the famous GameDevDays Graz conference!

The areas i touched in my talk are centered about creating Augmented Reality as well as Virtual Reality games or apps, the frameworks available and a comparison of them, a proven workflow in a production environment including planning and testing next to development as well as best practices.

Youtube recording should be available shortly!

Phil Gosch

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